Ancient Entity: Difference between revisions

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The '''Ancient Entity''' is first boss in the mod. It can be spawned in the Overworld using a [[Mysterious Clock]]. It is extremely large boss and can be trapped in trees easily, so you could use this advantage. It is by far the easiest boss in DivineRPG. It has {{hp|800}} health.
{{Mob
|title=Ancient Entity
|image=AncientEntity.png
|hostility=Hostile
|health=800
|damage=12
|speed=0.8
}}


Its melee attack is semi-long range and he can launch players high up in the air. His attack (including fall damage) can overall do {{hp|16}}.
The '''Ancient Entity''' is first boss in the DivineRPG. It can be spawned in the Overworld using a [[Mysterious Clock]]. It is extremely large boss and can be easily trapped in trees, which can be used to the player's advantage. It is by far the easiest boss in DivineRPG. It has {{hp|800}} health.


Upon death he drops 3-6 divine shards, 1 Sandslash and an Ancient Entity statue.
The Ancient Entity's melee attack is semi-long range and launches players high up in the air. The attack does {{hp|12}} damage, but the player often takes more fall damage from being launched into the air.
 
==Drops==
{| cellpadding="4"
|{{MobDrop
|title=Ancient Entity Statue
|itempic=AncientEntityStatue.png
|chance=100%
|amount=1
}}
|{{MobDrop
|title=Sandslash
|itempic=Grid Sandslash.png
|chance=100%
|amount=1
}}
|{{MobDrop
|title=Divine Shards
|itempic=Grid Divine Shards.png
|chance=100%
|amount=3-6
}}
|}


==Combat==
==Combat==


The Ancient Entity can be fought using several methods.
The Ancient Entity can be fought using multiple methods:
 
 
===Method 1 (melee)===


Simply spawn the Ancient Entity near water and start attacking it with a sword. Attacking it will keep him away from you, and if it hits you and throws you up in the air, just land in the water to negate fall damage.
===Method 1 (Melee)===


===Method 2 (ranged)===
Simply spawn the Ancient Entity near water and start attacking it with a sword. Attacking it will keep it away from the player, and if it knocks the player into the air, he/she can land in the water to negate fall damage.


Spawn the Ancient Entity near the water (to negate fall damage) and start shooting him with your ranged weapon until he dies. You might not get hit by it if you keep it away from you. Also make sure that you have enough ammo to kill the Ancient Entity.
===Method 2 (Ranged)===


[[File:AncientEntity.png|Ancient entity|thumbnail]]
Spawn the Ancient Entity near water (to negate fall damage) and shoot it with a ranged weapon until it dies. The player can avoid taking damage by staying far enough away from the boss. It is also important to ensure that the player has sufficient ammo to kill the Ancient Entity.

Revision as of 18:03, 5 July 2015

Ancient Entity
AncientEntity.png
Health

800 (Heart.svg × 400)

Damage

12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Hostility

Hostile

Speed

0.8

The Ancient Entity is first boss in the DivineRPG. It can be spawned in the Overworld using a Mysterious Clock. It is extremely large boss and can be easily trapped in trees, which can be used to the player's advantage. It is by far the easiest boss in DivineRPG. It has 800 (Heart.svg × 400) health.

The Ancient Entity's melee attack is semi-long range and launches players high up in the air. The attack does 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) damage, but the player often takes more fall damage from being launched into the air.

Drops


Grid Sandslash.png
Chance 100%
Amount 1






Combat

The Ancient Entity can be fought using multiple methods:

Method 1 (Melee)

Simply spawn the Ancient Entity near water and start attacking it with a sword. Attacking it will keep it away from the player, and if it knocks the player into the air, he/she can land in the water to negate fall damage.

Method 2 (Ranged)

Spawn the Ancient Entity near water (to negate fall damage) and shoot it with a ranged weapon until it dies. The player can avoid taking damage by staying far enough away from the boss. It is also important to ensure that the player has sufficient ammo to kill the Ancient Entity.

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