Ancient Entity: Difference between revisions

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The ancient entity is first boss in the mod. It is the boss that player can fight in overworld. It can be spawned using [[Mysterious Clock]]. He is really large boss so he can be trapped in trees easly,so you could use this advantage and kill him easier. It is by far easiest boss in DivineRPG mod. It has 800 health points (or 400 hearts).
The '''Ancient Entity''' is first boss in the mod. It can be spawned in the Overworld using a [[Mysterious Clock]]. It is extremely large boss and can be trapped in trees easily, so you could use this advantage. It is by far the easiest boss in DivineRPG. It has {{hp|800}} health.


Its melee attack is semi-long range and he can launch players high up in the air.His attack (counting fall damage) can overall do 16 damage or 8 hearts.
Its melee attack is semi-long range and he can launch players high up in the air. His attack (including fall damage) can overall do {{hp|16}}.


Upon death he drops 3-6 divine shards,sandslash and ancient entity statue.
Upon death he drops 3-6 divine shards, 1 Sandslash and an Ancient Entity statue.


<big>Combat</big>
==Combat==


Ancient entity can be fought using several methods of combat,you can fight it using melee and ranged weapons.
The Ancient Entity can be fought using several methods.




<big>Method 1 (melee)</big>
===Method 1 (melee)===


Simply spawn ancient entity near the water and start attacking it with a sword. Attacking it will keep him away from you,in case if it hits you and throws you up in the air just land in the water to negate the fall damage.
Simply spawn the Ancient Entity near water and start attacking it with a sword. Attacking it will keep him away from you, and if it hits you and throws you up in the air, just land in the water to negate fall damage.


<big>Method 2 (ranged)</big>
===Method 2 (ranged)===


Spawn ancient entity near the water (to negate fall damage) and start shooting him with your ranged weapon until he dies.
Spawn the Ancient Entity near the water (to negate fall damage) and start shooting him with your ranged weapon until he dies. You might not get hit by it if you keep it away from you. Also make sure that you have enough ammo to kill the Ancient Entity.
You might not get hit by it if you will keep it away from you.
Also make sure that you have enough ammo to kill ancient entity.


[[File:AncientEntity.png|Ancient entity|thumbnail]]
[[File:AncientEntity.png|Ancient entity|thumbnail]]

Revision as of 17:44, 5 July 2015

The Ancient Entity is first boss in the mod. It can be spawned in the Overworld using a Mysterious Clock. It is extremely large boss and can be trapped in trees easily, so you could use this advantage. It is by far the easiest boss in DivineRPG. It has 800 (Heart.svg × 400) health.

Its melee attack is semi-long range and he can launch players high up in the air. His attack (including fall damage) can overall do 16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg).

Upon death he drops 3-6 divine shards, 1 Sandslash and an Ancient Entity statue.

Combat

The Ancient Entity can be fought using several methods.


Method 1 (melee)

Simply spawn the Ancient Entity near water and start attacking it with a sword. Attacking it will keep him away from you, and if it hits you and throws you up in the air, just land in the water to negate fall damage.

Method 2 (ranged)

Spawn the Ancient Entity near the water (to negate fall damage) and start shooting him with your ranged weapon until he dies. You might not get hit by it if you keep it away from you. Also make sure that you have enough ammo to kill the Ancient Entity.

Ancient entity
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