Module:Grid
Revision as of 16:27, 24 June 2015 by RadioactiveStud (talk | contribs) (Created page with "local p = {} -- Individual cell function p.cell( f ) local args = f.args or f if f == mw.getCurrentFrame() and args[1] == nil then args = f:getParent().args end arg...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This module was borrowed from the Minecraft Wiki
local p = {}
-- Individual cell
function p.cell( f )
local args = f.args or f
if f == mw.getCurrentFrame() and args[1] == nil then
args = f:getParent().args
end
args[1] = mw.text.trim( args[1] or '' )
if not args.noalias then
-- Comment this next line out if you're not using aliases
local aliases = mw.loadData( 'Module:Grid/Aliases' )
local modAliases = args.modaliases or ''
if modAliases ~= '' then
modAliases = mw.loadData( 'Module:' .. modAliases )
else
modAliases = nil
end
if aliases or modAliases then
local frames = {}
for frame in mw.text.gsplit( args[1], '%s*;%s*' ) do
local frameParts = p.getParts( frame, args.mod )
local id = frameParts.name
if frameParts.mod then
id = frameParts.mod .. ':' .. id
end
local alias
if modAliases and modAliases[id] then
alias = modAliases[id]
elseif aliases and aliases[id] then
alias = aliases[id]
end
if alias then
table.insert( frames, p.expandAlias( frameParts, alias ) )
else
table.insert( frames, frame )
end
end
args[1] = table.concat( frames, ';' )
end
end
local animated = args[1]:find( ';' )
local pageName = mw.title.getCurrentTitle().subpageText
local class = args.class or ''
local imgClass = args.imgclass or ''
local style = args.style or ''
local align = args.align or ''
local numStyle = args.numstyle or ''
local cell = {}
for frame in mw.text.gsplit( args[1], '%s*;%s*' ) do
if frame == '' then
if animated then
table.insert( cell, '<span class="item"><br></span>' )
else
table.insert( cell, '<br>' )
end
else
local parts = p.getParts( frame, args.mod )
local tooltipTitle = parts.title
local mod = parts.mod
local name = parts.name
local num = parts.num
local tooltipDesc = parts.text
local img
if mod then
img = name .. ' (' .. mod .. ')'
else
img = name
end
local link = args.link or ''
if link == '' then
if name == pageName then
link = 'none'
elseif mod then
link = 'Mods/' .. mod .. '/' .. name
else
link = name
end
end
local title = args.title or ''
if title == '' then
if tooltipTitle then
title = tooltipTitle:gsub( '&[0-9a-fk-or]', '' )
end
if mw.text.trim( title ) == '' or link:lower() == 'none' or link ~= name:gsub( '%s%(.*', '' ) then
title = name
end
end
if not tooltipTitle and title:lower() == 'none' then
tooltipTitle = 0
end
local alt = img
if title:lower() ~= 'none' then
alt = title
end
if link:lower() == 'none' then
link = ''
end
if title:lower() == 'none' then
title = ''
end
local tooltip = ''
if tooltipTitle then
tooltip = ' data-minetip-title="' .. tooltipTitle .. '"'
end
if tooltipDesc then
tooltip = tooltip .. ' data-minetip-text="' .. tooltipDesc .. '"'
end
local image = {
'<span class="item ' .. imgClass .. '" title="' .. title .. '"' .. tooltip .. '>',
'[[File:Grid ' .. img .. '.png|32x32px|link=' .. link .. '|alt=' .. alt .. ']]',
'</span>',
}
image[1] = image[1]:gsub( ' title=""', '' )
image[2] = image[2]:gsub( '||', '|' )
if num and num > 1 and num < 1000 then
if link ~= '' then
num = '[[' .. link .. '|' .. num .. ']]'
end
if numStyle ~= '' then
numStyle = ' style="' .. numStyle .. '"'
end
table.insert( image, 3, '<span class="number"' .. numStyle .. '>' .. num .. '</span>' )
end
table.insert( cell, table.concat( image, '' ) )
end
end
if animated then
cell[1] = cell[1]:gsub( 'class="item', 'class="item active' )
class = 'animated ' .. class
end
local styles = {}
if align ~= '' then
table.insert( styles, 'vertical-align:' .. align )
end
if style ~= '' then
table.insert( styles, style )
end
if #styles > 0 then
styles = ' style="' .. table.concat( styles, ';' ) .. '"'
else
styles = ''
end
local html = {
'<span class="grid ' .. class .. '"' .. styles .. '>',
table.concat( cell, '' ),
'</span>'
}
if ( args.default or '' ) ~= '' then
local defaultClass = ''
if animated then
defaultClass = ' skip'
end
table.insert( html, 2, '<span class="default-item' .. defaultClass .. '">[[File:Grid ' .. args.default .. '.png|32x32px|alt=|link=]]</span>' )
end
html = table.concat( html, '' ):gsub( ' "', '"' )
return html
end
function p.expandAlias( frameParts, alias )
-- If the frame has no parts, we can just return the alias as-is
if not frameParts.title and not frameParts.mod and not frameParts.num and not frameParts.text then
return alias
end
local expandedFrames = {}
for aliasFrame in mw.text.gsplit( alias, '%s*;%s*' ) do
local aliasParts = p.getParts( aliasFrame )
aliasParts.title = frameParts.title or aliasParts.title or ''
aliasParts.mod = frameParts.mod or aliasParts.mod or 'Minecraft'
aliasParts.num = frameParts.num or aliasParts.num or ''
aliasParts.text = frameParts.text or aliasParts.text or ''
table.insert( expandedFrames, string.format( '[%s]%s:%s,%s[%s]', aliasParts.title, aliasParts.mod, aliasParts.name, aliasParts.num, aliasParts.text ) )
end
return table.concat( expandedFrames, ';' )
end
function p.getParts( frame, mod )
local parts = {}
parts.title = frame:match( '^%[%s*([^%]]+)%s*%]' )
parts.mod = mw.text.trim( frame:match( '([^:%]]+):' ) or mod or '' )
local vanilla = { v = 1, vanilla = 1, mc = 1, minecraft = 1 }
if parts.mod == '' or vanilla[mw.ustring.lower( parts.mod )] then
parts.mod = nil
end
local nameStart = ( frame:find( ':' ) or frame:find( '%]' ) or 0 ) + 1
if nameStart - 1 == #frame then
nameStart = 1
end
parts.name = mw.text.trim( frame:sub( nameStart, ( frame:find( '[,%[]', nameStart ) or 0 ) - 1 ) )
parts.num = math.floor( frame:match( ',%s*(%d+)' ) or 0 )
if parts.num == 0 then
parts.num = nil
end
parts.text = frame:match( '%[%s*([^%]]+)%s*%]$' )
return parts
end
--- GUI variants; called directly to avoid the overhead of a bunch of #invoke calls per GUI
-- Crafting table
function p.craftingTable( f )
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
end
local arrow = 'Arrow (small)'
local shapeless = ''
if args.arrow or '' ~= '' then
arrow = args.arrow .. ' (' .. args.Mod .. ')'
end
if args.shapeless or '' ~= '' then
shapeless = '<span title="This recipe is shapeless; the inputs may be placed in any arrangement in the crafting grid.">[[File:Grid layout Shapeless.png|link=]]</span>'
elseif args.fixed or '' ~= '' then
local notFixed = ''
if args.notfixed or '' ~= '' then
notFixed = '; except for ' .. args.notfixed .. ', which can go anywhere'
end
shapeless = '<span title="This recipe is fixed, the input arrangement may not be moved or mirrored' .. notFixed .. '.">[[File:Grid layout Fixed.png|link=]]</span>'
end
local html = {
'{| class="grid-Crafting_Table" cellpadding="0" cellspacing="0"',
'| ' .. p.cell{ args.A1, mod = args.Mod, link = args.A1link, title = args.A1title },
'| ' .. p.cell{ args.B1, mod = args.Mod, link = args.B1link, title = args.B1title },
'| ' .. p.cell{ args.C1, mod = args.Mod, link = args.C1link, title = args.C1title },
'| rowspan="2" class="arrow" | [[File:Grid layout ' .. arrow .. '.png|link=]]',
'| rowspan="3" | ' .. p.cell{ args.Output, mod = args.Mod, link = args.Olink, title = args.Otitle, class = 'output' },
'|-',
'| ' .. p.cell{ args.A2, mod = args.Mod, link = args.A2link, title = args.A2title },
'| ' .. p.cell{ args.B2, mod = args.Mod, link = args.B2link, title = args.B2title },
'| ' .. p.cell{ args.C2, mod = args.Mod, link = args.C2link, title = args.C2title },
'|-',
'| ' .. p.cell{ args.A3, mod = args.Mod, link = args.A3link, title = args.A3title },
'| ' .. p.cell{ args.B3, mod = args.Mod, link = args.B3link, title = args.B3title },
'| ' .. p.cell{ args.C3, mod = args.Mod, link = args.C3link, title = args.C3title },
'| class="shapeless" | ' .. shapeless,
'|}'
}
return table.concat( html, '\n' );
end
-- Furnace
function p.furnace( f )
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
end
args = require( 'Module:ProcessArgs' ).norm( args )
local progress = 'Furnace Progress'
local burning = ' (in-active)'
local smelting = burning
local fuelUsage = 'Fire'
if args.Progress then
progress = args.Progress .. ' Progress'
if args.Mod then
progress = progress .. ' (' .. args.Mod .. ')'
end
end
if args.Input and args.Fuel then
burning = ''
if args.Output then
smelting = ''
end
end
if args.FuelUsage then
fuelUsage = args.FuelUsage
if args.Mod then
fuelUsage = fuelUsage .. ' (' .. args.Mod .. ')'
end
end
local html = {
'{| class="grid-Furnace" cellpadding="0" cellspacing="0"',
'| ' .. p.cell{ args.Input, mod = args.Mod, link = args.Ilink, title = args.Ititle },
'| rowspan="3" class="arrow" | [[File:Grid layout ' .. progress .. smelting .. '.png|link=]]',
'| rowspan="3" class="output" | ' .. p.cell{ args.Output, mod = args.Mod, link = args.Olink, title = args.Otitle, class = 'output' },
'|-',
'| [[File:Grid layout ' .. fuelUsage .. burning .. '.png|link=]]',
'|-',
'| ' .. p.cell{ args.Fuel, mod = args.Mod, link = args.Flink, title = args.Ftitle },
'|}'
}
return table.concat( html, '\n' );
end
-- Brewing Stand
function p.brewingStand( f )
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
end
args = require( 'Module:ProcessArgs' ).norm( args )
local inactive = ' (In-active)'
if args.Input and ( args.Output1 or args.Output2 or args.Output3 ) then
inactive = ''
end
local html = {
'<div class="grid-Brewing_Stand">',
'{| cellpadding="0" cellspacing="0"',
'| class="bubbles" | [[File:Grid layout Brewing Bubbles.gif|link=]]',
'| class="input" | ' .. p.cell{ args.Input, mod = args.Mod, link = args.Ilink, title = args.Ititle },
'| [[File:Grid layout Brewing Arrow' .. inactive .. '.png|link=]]',
'|-',
'| class="output1" | ' .. p.cell{ args.Output1, mod = args.Mod, link = args.O1link, title = args.O1title, default = 'layout Brewing Empty' },
'| class="output2" | ' .. p.cell{ args.Output2, mod = args.Mod, link = args.O2link, title = args.O2title, default = 'layout Brewing Empty' },
'| class="output3" | ' .. p.cell{ args.Output3, mod = args.Mod, link = args.O3link, title = args.O3title, default = 'layout Brewing Empty' },
'|-',
'| class="paths" colspan="3" | [[File:Grid layout Brewing Paths.png|link=]]',
'|}',
'</div>'
}
return table.concat( html, '\n' );
end
return p
Retrieved from ‘https://divinerpg.mods.wiki/w/index.php?title=Module:Grid&oldid=203’
Cookies help us deliver our services. By using our services, you agree to our use of cookies.